![]() ![]() As generally fun as the motion controls are, the comedy of the game is what sells it. The dancing minigames are some of the best fun you'll have in the game, due in no small part to the totally insane soundtrack.Īnd that seems to be more the focus of Raving Rabbids. These are more aberration than the norm, though, and the majority of the games are at least amusing, if not hilarious. Some are arguably too short to be much fun, and others don't use the remote in a particularly precise or intuitive way. Of course, not every game in the bunch is a winner. Most of these games are short and designed for bite-size chunks of action, and that's largely to the game's credit, since some of the games require more strenuous use of the controller than others. Suffice it to say, there's a lot of variety to Raving Rabbids' gameplay. To toss out a few completely insane examples, one game tasks you to use the remote to draw over an outlined image on the screen, which then creates some kind of food for a hungry rabbid, like a can of sardines, or perhaps a baseball another is basically a game of whack-a-mole, where several rabbids sit inside multiple bathroom stalls, and you have to repeatedly move the remote pointer back and forth across the screen, shaking the Nunchuk to close the doors as they pop open yet another is a Dance Dance Revolution-style musical sequence where you use the remote and Nunchuk as drum sticks to hit in time as various dancing bunnies dance onto the stage and hit timed markers and another still is a hammer-throw minigame where you spin the remote around, while onscreen, Rayman violently spins a cow-not a hammer-around and around, attempting to time the release to hit the playing field and gain as much distance as possible. Trying to list them all would be an exercise in excess. Every single minigame in Raving Rabbids takes advantage of the Wii's motion-sensing technology in some way or another. The premise is a flimsy one, but it's a good-enough way to get you into those dastardly minigames. Of course, gladiatorial combat in this case means playing a variety of silly, utterly random minigames for hours on end. Rayman and the globoxes are kidnapped, and Rayman is forced to entertain the masses of rabbids by performing in gladiatorial combat. This turns out to be the tunneling of several rabbids-vacant, buck-toothed bunny creatures that apparently want to take over the world. ![]() Suddenly, the happy picnic is interrupted by a violent rumbling. When Raving Rabbids opens, Rayman is having a picnic with some of his globox pals. ![]() It might have Rayman in the title, but the real stars of the show are the adorably bizarre raving rabbids. It could have used more in the way of multiplayer support, but that quibble aside, you'll find plenty of amusement in Raving Rabbids. The bulk of the game's 70-odd minigames are clever and inventive uses of the Wii's motion-sensing technology, and the game's completely off-the-wall slapstick humor stays fresh and funny all the way through. Fortunately, this structure works just fine. The entire package consists of different minigames, with many layered throughout the single-player game and also built out into multiplayer. ![]() There is a major single-player component to Raving Rabbids however, this single-player game doesn't use any of the traditional Rayman gameplay. In Rayman Raving Rabbids, Ubisoft has taken its popular Rayman platformer franchise and turned it into a party game. One style of game that seems like it won't be underrepresented on the Wii is the party game, if the Wii's launch lineup is any indication. ![]()
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