You can control this game easily by using the keyboard of your PC (see the table next to the game). Worldwide, almost 50 million units of this console were sold at approximately price $ 200 per unit. In that time, it was the best-selling 16-bit video game console with superiorĬompared to its competitors. This version of SimCity 2000 was designed for the Super Nintendo Entertainment System (SNES), which was an 16-bit video gameĬonsole of the fourth generation manufactured by Nintendo in the years 1990 - 2003. įind digital download of this game on GOG or Steam. īuy original game or SNES console on or. More details about this game can be found on .įind this game on video server or. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. Querying a library and selecting 'Ruminate' displays an essay written by Neil Gaiman. Certain tiles also display additional information power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. The budget controls are very important in running the city effectively.Īnother new addition in SimCity 2000 is the query tool. Enacting city ordinances and connecting to neighboring cities became possible. The budget and finance controls are also much more elaborate-tax rates can be set individually for residential, commercial and industrial zones. Players can build highways to neighboring cities to increase trade and the population. Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. SimCity 2000 was a major extension of the concept the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other 'Sim' titles, finally motivated the development of a sequel. In 1995, SimCity 2000 won 'Best Military or Strategy Computer Game' Origins Award. It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System. SimCity 2000 (SC2K) is a city-building simulation video game and the second installment in the SimCity series. īrian Conrad, Sue Kasper, Justin McCormick We are working on the others.įred Haslam, Will Wright, Daniel Browning, Bonnie Borucki. This game can be played also in a version for DOS. It may not be as new or cool as Sim City 3000 Unlimited but it’s a great one for begginers.The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash) and Retro (JavaScript). Plus there a total of 8 scenarios in the game(two of them are bonus ones that you can only get when you’ve completed the first 6 Scenarios and had one of you’re cities reach Metropolis status though). Plus you have a Advisor that notifies you about Disasters,rewards,when you’re doing a good job,and when you’re city has 2000(town),10000(city),50000(capitol),100000(Metropolis),or 500000(Megalopolis) people. Later in the game you get several rewards including a zoo,a mayor’s house,and may,many more! Also When you’re city reaches a certain size you’re citizens will make Privately owned Hospitals and schools in residentail areas. You may also need Mass transit(RailRoad) lines to keep traffic from getting too heavy or you can just make Rail Lines by themselves(that can be quite expensive,though). Then as you’re city grows you need to build Stadiums(To keep you’re citizens from getting bored),Police and Fire Fighters(to handle emergencies),and ports( Seaport:for shipping you’re Industry’s products Airport:for transporting commercail Business people). You start by making Power Plants(coal or Nuclear) and Power lines, Residentail,Commercail,and Industrial zones,Parks,and Roads.
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